THE PLAYBOOK · ZHYCMS
A practical guide to Sokoban
Start Sokoban by looking at the playing area and its controls. Push every crate onto a target. Look at what changes after your first action. Make your first input carefully and watch the result. Look at what changes after your first action.
Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
Take a closer look while playing
Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart. Notice the feedback after each input.
What counts as success
Push every crate onto a target. Use the instructions to see which actions move you towards it. Check the rules when you are unsure.
From the start of a round
- Move through empty floor.
- Push one crate into empty space.
- Never pull or push two at once.
- Undo a deadlock and continue.
How to interact with the game
Arrow keys or direction buttons. Keep the playing area visible while using these controls. Avoid pressing the same control repeatedly while a move is being processed.
Learn from a sample situation
A crate in a non-target corner cannot be recovered by pulling. Compare this with the rule that governs the move. Look for the relevant detail.
A mistake to avoid
Consider the player’s access behind crates. Take a moment to reassess the position before continuing. Compare the worked example with your own position. Use the reasoning, not an answer copied from a different board.
A few questions answered
Before I begin, what is the goal of Sokoban?
Here is the relevant explanation: Push every crate onto a target.
On this playing page, how do I control Sokoban?
Here is the relevant explanation: Arrow keys or direction buttons.
When I return, what example helps explain Sokoban?
A crate in a non-target corner cannot be recovered by pulling.
What should I watch out for in Sokoban?
The key detail is this: Consider the player’s access behind crates.
While reading the Guide, what format does Sokoban offer?
The key detail is this: Push two crates onto their targets in compact 7×7 rooms. The starting layouts can be solved; an unhelpful push may still trap a crate.
When I return, which play mode does Sokoban use?
The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.